Eli Wilkerson
★
"Not a well balanced game at all. Within 3 turns, I was attacked by a ``small`` bandit army that had a power level of 300+, then a ``small`` orc raiding party that had a power level of over 400 with multiple catapults, then as soon as that ended I had a hurricane that damaged my buildings that I now could not fix due to having all my stock jacked by the raids. This reset my settlement of about 100 down to 9 in 2 turns and basically making me start all over. This happened multiple times."
Version: 1.0.5
Bell Sando
★★★
"Can`t get the option to receive Bloomery blueprints. No place for a ``campfire`` is offered yet."
Version: 1.0.6
kayleigh T
★★★
"I love this game, but every time I close the app, it resets the game, and I have to start over. If this was fixed 5 stars"
Version: 1.0.6
Eisen Sorceria
★★
"Good story, but too tedious to manage, Had to make the font as small as possbile to manage it"
Version: 1.0.6
Maricel Bucay
★★★★★
"How about guild master next managing a guild"
Version: 1.0.6
Fabien S
★
"After 3 hours of playing, the game tells you ``Game updated, the chapter has been reloaded``. Your game is lost without a warning. That sucks. It lacks a save / load feature. Edit: it did it again. I don`t care how epic the tale is if you`re pissing off your readers like that.."
Version: 1.0.6
Brett mcp
★★★★
"Its not as bad as a lot of reviews say. Its very much a different experience, very good but can be frustrating when you lose. But it is good"
Version: 1.0.6
Rafif NS
★★
"There are too many micro-managements. If you want to make a game that is based on micromanagement, maybe you can look at the work of other games released by the same game publisher (for example ZE Safehaven, the mercenary one, etc). The storyline is also really boring."
Tassy
★★★★
"The game takes some figuring out, but once it`s figured out it becomes a lot more fun, my primary issue is that you can have an army nearly double your opponents and still lose by the flip of dice,"
Phil The Logician
★★
"Less simulation, more story. Most of the game is just resource management. Great if you have graphics and audio to enhance it, but when you`re dealing with interactive fiction a game purely based on RM falls flat. It would be much better served using RM as a tool to enhance the story, but the story in this game is well, pretty much nonexistent. You just do stuff without knowing why you`re doing stuff. ``Go raid this tribe.`` ``Why?`` ``To get supplies.`` ``Why?`` ``So we can raid more tribes.``"
Version: 1.0.6
GenericAssUsername
★
"It`s a buggy mess. I went through and started fixing some of them myself and repacked it for personal use out of frustration. Apparently the author is panicking on the forums and such. This is why we quicktest, randomtest, beta test, and all sorts of other test before we release things. I know authors are responsible for this on the HG label, but CoG really should do some cursory check before publishing things regardless of label. Disappointing."
fdervb
★★
"I usually really like Mike Walter`s stuff, but this one`s kind of a mess right now. The engine will inevitably error out and force you to reopen the game at regular intervals, and if you send anything but your entire military into every encounter, it will delete your military. This one was neat in concept, but ultimately misses the mark. The Choice Of engine just wasn`t meant to do this, and handles it really poorly"
Version: 1.0.5
izumi miyamura
★★★★★
"i really like this game however I`m still struggling to find out how to get bloomery plan😭😭"
Jason R
★
"Good concept and everything but not a good execution on it; tried several runs and have had either horrid luck or the system be bugged. First run had a 90 power group attack me within the first fifteen turns and basically stomped me. Second run had a battle where it was 25 power to my 80 and i got decimated. Third and forth reset my progress."